![]() In other words, a pretty epic boss rush – though the exact bosses and what new attacks they might have is still in the works. We’ve even more or less finalized a list of potential bosses for it:Ģx Phasemen and GUN-D4M (not at the same time, but part of the same battle)Ĥx Hydras (introducing the spring hydra – which we have a bunch of ideas for, ranging from it spawning green thorn bushes to spawning the poisonflowers from Tai Ming) ![]() But for now, we’re gonna try out the boss rush elevator idea, and see how we feel about it. Of course, if we feel like this version isn’t any good, we’ll revert back to the old idea, which we do have a bunch of backgrounds for already anyway. So what gives? Well, we’ve decided that – for now at least – scrap our previous designs for the final dungeon and go with a boss rush mode, featuring slightly reworked versions of some of the previous bosses, one after another, on said elevator as you move your way up in the tower to reach Dad and figure out what the heck is going on! ![]() ![]() So you saw the mysterious elevator from last week, and you probably wonder: what on earth is going on with that? Well, after a lot of thought and discussions regarding final dungeons, we pretty much all felt like maybe we’re just dragging things out a bit too much, and perhaps all you want to do is get into some action and get to that/those final boss(es). ![]()
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